All puzzles
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Showing 161 to 200 of 1314 puzzles
- PPerspective
Light and Shadow Alignment
Players aim a light or align a cutout so the shadow lands on the correct letters, symbols, or numbers.
00 - PPerspective
Mask Eye-Hole Decoder
A mask with cut-out eyes acts as a decoder when placed over the correct image or text.
00 - PPerspective
Paper Diorama Location
A small paper model of a room marks a real-world drawer, shelf, or object where the clue is hidden.
10 - PPerspective
Paper Roll Number Alignment
Strips wrapped around a tube are rotated until one clean number aligns across the surface.
00 - PPerspective
Plastic Frame Overlay
Transparent plastic from a frame has dots or marks that line up with another clue when placed correctly.
00 - PPerspective
Pointing Picture Location
A drawing shows a person or object pointing toward the next hiding place with enough visual context to identify it.
00 - PPerspective
Poster With Subtle Clues
A wall poster or portrait hides numbers, letters, or visual anomalies that become a digital answer.
00 - PPerspective
Red Filter Hidden Text
A red transparent filter hides decoy marks and reveals the true message.
00 - PPerspective
Shadow Projection Code
Players place an object in the right light path so its shadow forms numbers, letters, or a recognizable symbol.
00 - PPerspective
Standpoint Symbol Merge
Scattered markings on walls and props line up only from a specific viewing position or through a special lens.
00 - PPerspective
Threaded Strip Clue
Paper strips are threaded through slots until letters line up with the background and reveal the message.
00 - PPerspective
Transparency Dot Overlay
Two transparent sheets with dots form readable numbers only when stacked correctly.
00 - PPerspective
Umbrella Interior Symbols
Opening an umbrella reveals symbols or numbers inside its panels, ordered by a clue on the handle.
00 - PPerspective
Visual Overlay Code
Players align a transparent or printed overlay with an image. Only the correctly aligned layers reveal the answer.
00
Storytellingfollow a tale of a king, queen, knights on horses, high towers an...
Players have to follow a tale of a king, queen, knights on horses, high towers and soldiers. The story has clues on how to place chess pieces on the board in order to solve the puzzle.
10
Storytellingfind pages from an adventurer's diary that describes a daring esc...
Players have to find pages from an adventurer's diary that describes a daring escapade. They have to follow the events from the diary, where each step has a corresponding puzzle in the room.
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Storytellinga story with numbers
There is a story with numbers, e.g.: " I visited France four times and then haven't been there for eight years. It was fun, but I have three kids now so my traveling days are over". The combination is 483.
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StorytellingPlayers hear a Sphinx-like riddle and try to solve it
Players hear a Sphinx-like riddle and try to solve it, e.g.: " Some try to hide, some try to cheat; but time will show, we always will meet". The answer is "death".
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StorytellingPlayers find a notebook with a strange meeting described
Players find a notebook with a strange meeting described. There is information on who was sitting where and what kind of glass they used to drink, e.g. "John had a tea in a red mug, and Jenny, who was sitting on his right, decided on a milkshake in a tall pink glass". If every cup and glass are placed in the right spots on the table, the puzzle is solved.
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Storytellinga story about a voyager who had traveled all around the world
There is a story about a voyager who had traveled all around the world. On a wall, there is a big map with pins on many cities around the world. Players have to take a string and follow the voyager's story by tying it around every mentioned city. After the story ends, the string that connects cities form a number or a letter needed for solving another puzzle.
00
StorytellingIn a pyramid-themed room, there is an old papyrus with a tale of...
In a pyramid-themed room, there is an old papyrus with a tale of a couple of different pharaohs (e.g. "Pharaoh Sahure who loved jewels…"). Players need to read it and put the mummified parts on the right spots on a sarcophagus (e.g. a bandaged hand with a ring with a jewel on a finger).
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StorytellingThere are some symbols to choose from but only one can be used
There are some symbols to choose from but only one can be used. The answer is hidden as a missing word at the end of a short rhymed poem, e.g.: " Far, far away, in a forest dense and thick, lived a big bird with red feathers and a sharp …". Among the symbols, there are shapes of claws, feathers, fangs and a beak. The password is "beak".
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StorytellingHardcorefind a letter from a mathematician who hid a message in it
Players have to find a letter from a mathematician who hid a message in it. They have to take every first letter of each line and change it to the order number from the alphabet. Then, every number should be added up and the total number makes a combination.
00- SStorytelling
Aquarium Heist Scenario
A heist at an aquarium combines exhibit labels, creature clues, and security details into a mission path.
00 - SStorytelling
Arsene Masterpiece Heist
Art clues, gallery labels, and thief notes combine to identify the stolen masterpiece.
00 - SStorytelling
Authorized User Clue
Story evidence tells players whose handprint or identity should be authorized at the scanner.
00 - SStorytelling
Believable In-World Clue
The clue exists for an in-world reason instead of feeling like a random puzzle pasted onto the set.
00 - SStorytelling
Catalog Room Scenario
A complete room theme provides story objects that players connect into one final narrative answer.
00 - SStorytelling
Classroom Theme Hook
A lesson topic becomes a mission theme so students understand why each puzzle matters.
00 - SStorytelling
Cursed Pirate Tale
A pirate curse is revealed through map fragments, artifacts, and story callbacks.
00 - SStorytelling
Debrief Evidence Board
After play, teams place solved clues on a board to explain how the story and answers connected.
00 - SStorytelling
Detective Case File
Players receive a case file with evidence fragments and must decide which details are relevant to the investigation.
00 - SStorytelling
Developer Diary Clue
A maker's notes or development diary hides the reason a prop behaves differently from expected.
00 - SStorytelling
Diary With Layered Clues
A diary contains story hints, missing pages, tiny print, or coded notes. Players read it as evidence rather than an answer sheet.
00 - SStorytelling
Emerald Flame Artifact Trail
A mysterious artifact trail links letters, maps, and symbols into a layered tabletop investigation.
00 - SStorytelling
Envy Murder Mystery Evidence
Players compare jealousy-themed evidence cards to identify motive, opportunity, and the final suspect.
00 - SStorytelling
Evidence Matching Research
Players compare photos, documents, or case files to identify a suspect, location, or name that becomes the next code.
00 - SStorytelling
Evidence Studio Build
Players inspect generated evidence documents and decide which clue connects the case together.
00 - SStorytelling
Family Photo Clue
A photo contains a date, place, or person that becomes part of the answer after players notice the context.
00 - SStorytelling
Final Story Reveal Lock
The final lock answer is not just a code; it names the culprit, artifact, or event that resolves the story.
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