Math
31 puzzles in this category.
- MMath
Arithmetic Lock Clue
Room details become numbers in a short calculation. Solving it turns observation into a combination lock code.
00 - MMath
Calculator Upside-Down Word
Players solve a calculation, then turn the calculator upside down to read the answer as a word.
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Cash Register Price Code
Prices shown on a retro display must be summed, ordered, or filtered to produce a lock combination.
00 - MMath
Coin Year Sequence
Coins are ordered by year, value, or size, and hidden markings on them spell the next code.
00 - MMath
Color Block Quantity
Players find and count specific colored blocks to build a numeric combination.
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Correct Container Count
Several containers hold different quantities. The container with the target count contains the usable key.
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Count and Calculate Code
Players count repeated room features and combine the totals with a simple formula to get a lock code.
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Elapsed Time Lock
A short story gives start and end times, and the elapsed minutes become the lock code.
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Jewelry Color Count
Fake gems are counted by color, and the color order on a lock turns those counts into a combination.
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Math as Lock Ingredient
A light calculation turns collected clue values into a code. The math supports the story instead of standing alone.
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Measure the Colored Strings
Different colored strings have lengths that map to digits. Players must find a measuring tape and read the colors in the hinted order.
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Measured Jug Lock
Jug capacities become a math puzzle where only a specific sequence produces the required measurement.
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Money Total Combination
Players count the money in a purse or wallet and use the total as a safe combination.
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Numbers Panel
A panel of numbers asks players to select, sum, or order digits according to clues elsewhere in the room.
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Planetary Coordinate Calculation
Planet facts or distances are transformed into coordinates that point to a map, lock, or destination.
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Point-of-Sale Price Code
A point-of-sale style screen shows item values that players filter and calculate into a lock code.
00 - MMath
Research Table Extraction
A table of research values must be read, ranked, or counted to produce the answer.
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Safe Math From Room Clues
Numbers found on heist props are combined through a simple calculation to crack the safe.
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Simple Math Gate
Numbers discovered in the room must be added, ordered, or otherwise combined to open a lock.
00 - MMath
Variable Value Lock
Players follow variable assignments through a snippet and use the final values as a lock combination.
00 - MMath
Wallet Cash Total
Players total the cash inside a wallet, purse, or sock to open a money-marked lock.
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MathPlayers see a simple equation on the wall and have to solve it to...
Players see a simple equation on the wall and have to solve it to pick the correct domino piece. The number of each domino piece is the sum of dots on it.
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MathPlayers see an almost completed sudoku puzzle
Players see an almost completed sudoku puzzle. The remaining missing numbers form a combination.
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Mathan unfinished equation on the board
There is an unfinished equation on the board. The numbers are missing math symbols (like "=", "+", "x", etc.) which can be found on the tiles nearby. These tiles have to be placed in the right places to solve the puzzle.
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MathPartsPlayers find an unfinished sequence of numbers and have to find t...
Players find an unfinished sequence of numbers and have to find the missing number (e.g. 0 1 3 7 X, 3 1 6 4 Y, 36 34 30 22 Z) to get a combination for a keypad.
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Matha scheme on the wall
There is a scheme on the wall, e.g. 2 potatoes equal 5 cucumbers, and 2 cucumbers equal 3 carrots. If a carrot weighs 0.2 kg, how much a potato weighs?
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MathPartsPlayers need a combination for a keypad but all they have is a wo...
Players need a combination for a keypad but all they have is a word, e.g. "WIDOW". There is another puzzle using scrabble tiles they should solve before. The solution is to go back, look at the scrabble tiles and get the numbers assigned to the letters from the word.
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Matha series of simple equations and the last one is quite complex an...
There is a series of simple equations and the last one is quite complex and without an answer. The numbers are here but there are pictures of fruits instead of math symbols (like "-", "+", "x", etc.). Players have to understand which fruit corresponds to which symbol on the easy equations to solve the hard one. Example: " 3 [APPLE] 2 = 6″, " 64 [BANANA] 8 = 8″ and " 654 [APPLE] 2 [BANANA] 4 =???". ELECTRONIC PROPS 275 Products MOBILE ESCAPE GAMES 7 Products FULL GAMES 2 Products SCENARIOS 10 Products PACKAGES 9 Products SOFTWARE 1 Product ACCESSORIES 65 Products Doors and passages 4 Products Hint systems 2 Products
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Matha quite difficult math problem (with multiplying and dividing big...
There is a quite difficult math problem (with multiplying and dividing big numbers) and players need to use a calculator. The tricky part is that there is a calculator, but it is missing 1 or 2 numbers. What they need to do is to go around it, adding and subtracting numbers to get the missing ones (e.g. the equation is "2345 x 987" but there is no "5". The answer is "2344 + 1″ first and then "x 987").
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MathA combination for the lock is presented with a couple of geometri...
A combination for the lock is presented with a couple of geometric shapes. Each shape indicates a number of their sides (and the circle would be for "0").
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MathHardcoreUnleash your inner psychopath and make a really hard math problem...
Unleash your inner psychopath and make a really hard math problem that has to be solved without any help (not even a pen with a piece of paper). After solving the problem, players can open a chest with a key to another room and… a calculator. And there will be no more math problems.
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