All puzzles
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Showing 361 to 400 of 1314 puzzles
Weighta tube opening placed high on the wall
There is a tube opening placed high on the wall. Players need to find five small bags with sand and aim for the opening. When five bags go through the tube, their weigh triggers a sensor and activates a secret passage.
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WeightHardcoremeasure the perfect weight in grains of sand using scale weights
Players have to measure the perfect weight in grains of sand using scale weights. The tricky part? One of them has the wrong weight number written on it. Players have to identify the wrong one and use only the other ones.
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Block Weight Range
The weight of a selected set of blocks determines a number or sends players to a clue range.
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Colored Jar Weight Order
Colored jars are weighed and ordered from heaviest to lightest to produce a combination.
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Scale Weight Code
Weighing a selected object or group of objects produces a numeric lock code.
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Weight Sensor Platform
Players place the correct item or item combination on a platform until the measured weight matches the clue.
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Teamworksplit up to push a button in one room and hear the voice hint in...
Players must split up to push a button in one room and hear the voice hint in another.
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TeamworkHandcuff two players together (works better in big rooms) to slow...
Handcuff two players together (works better in big rooms) to slow them down and make them work together until they find the key.
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TeamworkPartsSeparate the players and put them into two rooms next to each other
Separate the players and put them into two rooms next to each other. They have to communicate by a walkie-talkie (or shouting to each other) to open a passage by pressing two buttons on two sides of the wall at the same time.
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TeamworkOne player is locked in a small room with a flashlight and instru...
One player is locked in a small room with a flashlight and instructions on how to free him or her by actions that have to be done by the others outside. They have to communicate with that player to know what to do.
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TeamworkThere are two players in a separate part of the room
There are two players in a separate part of the room. Each of them has one hand handcuffed to the opposing sides of a table. The puzzle on the table required two hands to be solved, e.g. connecting some cables. It seems easy but with just one hand from each player, it can cause some problems.
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TeamworkPartsThere are two handles in the room, too far from each other to be...
There are two handles in the room, too far from each other to be held by just one player. Two players have to hold them and each other's hands to complete the "human chain" to solve the puzzle. (Self-promotion! You can buy it from Escape Room Supplier here.)
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TeamworkPartsOne player is blindfolded and the others watch him or her on a ca...
One player is blindfolded and the others watch him or her on a camera in another room, shouting what he or she should do.
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Teamworka mannequin under a guillotine
There is a mannequin under a guillotine. After players push two buttons on the opposite sides of the room, the guillotine drops a blade and the mannequin's head drops on the floor. Inside the head, there is a brain for another puzzle.
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TeamworkOne player has to stand in one place to activate a message appear...
One player has to stand in one place to activate a message appearing on a wall, but the message is not visible from this spot. Other players have to help him.
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Teamworkpush multiple buttons at the same time to trigger the next elemen...
Players have to push multiple buttons at the same time to trigger the next element of the puzzle. To make it less confusing, make the buttons look the same.
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TeamworkHardcoreFrom the beginning of the game, all players (the group should hav...
From the beginning of the game, all players (the group should have at least 3 players) are chained to each other. They have to find keys to free themselves but the chain does not let them move too much.
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Blindfold Minefield
One player crosses an obstacle path while unable to see. Teammates must guide them using only spoken directions.
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Camp Breakout Station
Camp participants split between stations and combine solved parts to open one shared lock.
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Community Mystery Share
A shared mystery file lets different groups contribute clues or compare solutions after play.
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Coordinated Two-Player Action
Two controls are too far apart for one person. Players must time their actions together to advance.
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Corporate Team-Building Relay
A traveling event puzzle splits information among players so the solution depends on communication and role sharing.
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Gather and Solve Night
A group divides evidence among players, then shares discoveries to build the full theory.
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Group Attention Puzzle
The puzzle is staged so multiple players can observe, discuss, and contribute rather than one person monopolizing it.
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Hands Sensor Pose
Players must place hands on separate sensors together, often forcing a coordinated group pose.
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Handstamp Team Code
Each player starts with a letter or symbol on their hand, and the group must combine them into a code.
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Heist Crew Role Split
Players take different heist roles and must combine lookout, hacker, and safecracker information.
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Hero Moment Assignment
Different clue types give different players a chance to contribute the key insight.
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Out-Of-Reach Retrieval
A key or clue is visible but unreachable. Players must find a magnet, stick, hook, or mirror-assisted method to retrieve it.
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Parallel Goal Set
Several puzzle goals can be solved at once, keeping larger groups active instead of waiting on one linear path.
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Personal Trivia Combination
Each player can answer one personalized question. Combining everyone's answers gives the final lock sequence.
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Ready-Go Launch
A team starts simultaneously from one mission sheet and divides tasks before the app countdown ends.
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Remote Object Description
One player sees an object while another has the instructions, forcing precise verbal description over video.
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Remote-Key Communication
One player can see the goal but cannot reach it. Another player must follow their directions from a different position or room.
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Role-Based Evidence Split
Each player receives evidence tied to a role. The group must compare perspectives to find the shared answer.
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Separated Knowledge Share
One player can see the instructions while another can touch the controls, forcing clear verbal communication.
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Separated Player Zones
Players begin in separate zones and must solve local clues before they can reunite with the full group.
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Sociable Puzzle Set
Several short puzzles can be solved in parallel by a group, then merged into one final answer.
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Split Clue Communication
Two groups hold partial information. They must describe what they see and combine both halves into one answer.
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Station Rotation Lock
Small groups rotate between stations and must share solved answers to open a final class lock.
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