All puzzles
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Showing 321 to 360 of 1314 puzzles
- MMath
Numbers Panel
A panel of numbers asks players to select, sum, or order digits according to clues elsewhere in the room.
00 - MMath
Planetary Coordinate Calculation
Planet facts or distances are transformed into coordinates that point to a map, lock, or destination.
00 - MMath
Point-of-Sale Price Code
A point-of-sale style screen shows item values that players filter and calculate into a lock code.
00 - MMath
Research Table Extraction
A table of research values must be read, ranked, or counted to produce the answer.
00 - MMath
Safe Math From Room Clues
Numbers found on heist props are combined through a simple calculation to crack the safe.
00 - MMath
Simple Math Gate
Numbers discovered in the room must be added, ordered, or otherwise combined to open a lock.
00 - MMath
Variable Value Lock
Players follow variable assignments through a snippet and use the final values as a lock combination.
00 - MMath
Wallet Cash Total
Players total the cash inside a wallet, purse, or sock to open a money-marked lock.
00
Liquidspour a liquid to a chalice with a drain, so somebody
Players have to pour a liquid to a chalice with a drain, so somebody (e.g. a ghost) can "drink" it and reveal a secret message.
00
Liquidsmeasure exactly 6 liters of water, but they can use only 4-liters...
Players have to measure exactly 6 liters of water, but they can use only 4-liters and 9-liters bowls.
00
Liquidsfind a couple of bottles with water and pour it into a vase with...
Players need to find a couple of bottles with water and pour it into a vase with a very narrow neck. Raising the water level brings up a small object (that floats on the water). The vase should be glued to the table to prevent players from turning it upside down.
00
Liquidstest three liquid samples with universal indicators – water, laun...
Players have to test three liquid samples with universal indicators – water, laundry detergent, and lemon juice. The colors on indicators are the solution to the puzzle. Works great in alchemy-themed rooms.
10
LiquidsPartsAfter placing a chalice under a fancy water pump, a sensor trigge...
After placing a chalice under a fancy water pump, a sensor triggers and the water start flowing. Then, the water can be used for another liquid-based puzzle. (Self-promotion! You can buy it from Escape Room Supplier here.)
00
Liquidsa water gun and players have to fill a chalice with water that is...
There is a water gun and players have to fill a chalice with water that is out of reach. To make it easier, players should be able to refill the gun. After the chalice is full, a sensor triggers and the puzzle is solved.
00
Liquidspour water from vials hidden in the room into a vessel
Players have to pour water from vials hidden in the room into a vessel. In this vessel, there is a combination padlock in transparent water gel balls. The padlock becomes visible only after the water is poured. Players have to use the code set on a padlock in the vessel on the same looking padlock elsewhere.
01
Liquidsput an orange into a tall vessel full of water and make it reach...
Players have to put an orange into a tall vessel full of water and make it reach the bottom to trigger a sensor and finish the puzzle. Oranges float on water but after players peel it, it sinks just fine.
01
Liquidsa big mug full of dark liquid on a table
There is a big mug full of dark liquid on a table. Because of its color, it is not clearly visible that something is in the mug. Players have to take a hidden object out of the mug to use it in another puzzle.
00
Liquidsa key at the bottom of a transparent water tank
There is a key at the bottom of a transparent water tank. The tank is closed but there is a small hole on the top. Players have to assemble a small fishing rod and use the hole to fish out the key with a magnet on a fishing line.
00
LiquidsHardcorea jug with water, glued to the table
There is a jug with water, glued to the table. Players cannot move it but they have to move the water to the other side of the room using nothing but a straw. The solution is to dip the straw into the water, close the upper opening with a thumb and move the water that way. If you are afraid players will use their mouths to do that, use something that tastes bad instead of water.
00- LLiquids
Chemical Experiment Station
Players combine safe props that behave like lab samples, using color changes or labels to find the answer.
00 - LLiquids
Decanting Volume Puzzle
Players pour between containers of different sizes until the target volume is isolated.
00 - LLiquids
Fizzing Ball Clue
Only one prepared ball reacts with vinegar or water, revealing the clue hidden inside.
00 - LLiquids
Frozen Letter Cubes
Letters are frozen in ice cubes and must be melted before players can unscramble the message.
00 - LLiquids
Milk Clears Dark Water
A word hidden on a jar becomes visible after players add milk or another safe liquid to lighten the contents.
00 - LLiquids
Perplexing Puddles Observation
Students compare liquid samples, stains, or puddle clues and use the observed differences as evidence.
00 - LLiquids
Potion Color Order
Colored liquids are mixed or ordered according to a recipe to reveal a word, color, or code.
00
LiquidsPotion Lab Recipe
Potion ingredients must be selected and ordered from lab notes before the final mixture clue makes sense.
00- LLiquids
Protected Clue in Vase
A waterproof clue container is buried under water, sand, marbles, or decorative filler inside a vase.
00 - LLiquids
Salt Jar Color Core
Adding water to a salt jar releases a hidden color that points players to the next clue.
00 - LLiquids
Temperature Paper Reveal
Special paper changes color when hot or cold water is applied, revealing which clue or color matters.
00 - LLiquidsParts
Valve and Pipe Logic
Players set valves or pipe paths to move imaginary or real flow through the correct route.
00 - LLiquids
Water Jar Magnet Key
A key sits in a jar of water and must be lifted with a magnet without opening the jar.
00 - LLiquids
Water Transfer Challenge
Players use containers, funnels, or measured pours to raise, reveal, or move an object through water.
20
Weightput a heavy object on a specific platform to trigger a sensor and...
Players need to put a heavy object on a specific platform to trigger a sensor and open a chest.
00
Weightuse a scale to weigh some objects and later place the correct one...
Players have to use a scale to weigh some objects and later place the correct one in the specified spot. To get the weight right, scale weights should be provided.
00
WeightPlayers have some cans of different weights and a kitchen scale
Players have some cans of different weights and a kitchen scale. First, they have to choose the right can, and then the weight of that can is the combination to the padlock placed nearby.
00
WeightThere are many different coins, a prop
There are many different coins, a prop (e.g. a vial of blood) and a scale. The hint suggests that players should find a price for a life. The vial has to be put on one side of the scale and on the other side there should be coins – as much as it is needed to balance the scale. Then, their value should be added and the total number is a combination for a padlock. (Self-promotion! You can buy a version of this puzzle from Escape Room Supplier here.)
10
Weighta roulette wheel on a table
There is a roulette wheel on a table. While it is spinning, on the other side of the room lights up an LED light with a specific number and color, e.g. "20 BLACK". When the roulette wheel stops, the hint disappears. players have to place a ball on the hinted space.
00
WeightAfter a player steps on a specific tile in the room, rubber rats...
After a player steps on a specific tile in the room, rubber rats falling from the ceiling. One of them has a key inside. (Self-promotion! You can buy it from Escape Room Supplier here.)
00
WeightPlayers should stand in the corners of the room and there should...
Players should stand in the corners of the room and there should not be anyone in the center. Why? Maybe the building is fragile and this is the weakest spot of the room. Maybe players have to hide from some monster. After they do that, the door to another room opens.
00