All puzzles
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Showing 281 to 320 of 1314 puzzles
- CCommon knowledge
Color Mixing Code
Players combine or identify colors using a reference chart. The resulting color order maps to letters, digits, or objects.
00 - CCommon knowledge
Color Sorting Code
Colored objects must be sorted by a clue. The resulting order maps to numbers, letters, or lock positions.
00 - CCommon knowledge
Colored Candy Cane Lock
Players count objects by color and read the color order from a separate clue to form a lock code.
00 - CCommon knowledge
Compass Direction Riddle
A riddle gives north, south, east, and west instructions that lead players to a location or directional lock answer.
00 - CCommon knowledge
Connect-The-Dots Location
A connect-the-dots puzzle reveals a picture, word, or location once completed.
00 - CCommon knowledge
Counted Object Combination
Players count specific objects in the room and use the quantities as a lock combination.
00 - CCommon knowledge
Creature Category Match
Animal or creature clues are matched by traits, names, or categories to reveal a word.
00 - CCommon knowledge
Date To Four Digits
A meaningful date is converted into a four-digit lock code.
00 - CCommon knowledge
Directional Lock Journey
A diary or map describes a route using directions that match a directional lock.
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Common knowledgeEveryday Object Code
Playing cards, numbered props, or grouped objects become a code when players notice what is missing, repeated, or ordered.
00- CCommon knowledge
Known Sequence Reorder
Players sort objects by a familiar order such as colors, planets, months, or story chapters to get a code.
00 - CCommon knowledge
Lab Safety Code
Safety symbols, labels, or procedures are ordered to produce a code that unlocks the lab station.
00 - CCommon knowledge
Numbers and Colors Decoder
Color clues map onto numbers, letting teams translate a colored pattern into a code.
00 - CCommon knowledge
Pop Star Parody Clues
Song, album, or fan-culture references are transformed into symbols, dates, and wordplay clues.
00 - CCommon knowledge
Potion Recipe Match
Potion bottles are matched to a recipe scroll by color, symbol, or ingredient clue to produce a code.
00 - CCommon knowledge
Random Relic Detail Count
A thrift-store object or painting contains countable details that convert into a lock number.
00 - CCommon knowledge
Stopped Clock Combination
A broken clock or watch points to a time that becomes the lock code once players understand the clue wording.
10
MathPlayers see a simple equation on the wall and have to solve it to...
Players see a simple equation on the wall and have to solve it to pick the correct domino piece. The number of each domino piece is the sum of dots on it.
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MathPlayers see an almost completed sudoku puzzle
Players see an almost completed sudoku puzzle. The remaining missing numbers form a combination.
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Mathan unfinished equation on the board
There is an unfinished equation on the board. The numbers are missing math symbols (like "=", "+", "x", etc.) which can be found on the tiles nearby. These tiles have to be placed in the right places to solve the puzzle.
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MathPartsPlayers find an unfinished sequence of numbers and have to find t...
Players find an unfinished sequence of numbers and have to find the missing number (e.g. 0 1 3 7 X, 3 1 6 4 Y, 36 34 30 22 Z) to get a combination for a keypad.
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Matha scheme on the wall
There is a scheme on the wall, e.g. 2 potatoes equal 5 cucumbers, and 2 cucumbers equal 3 carrots. If a carrot weighs 0.2 kg, how much a potato weighs?
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MathPartsPlayers need a combination for a keypad but all they have is a wo...
Players need a combination for a keypad but all they have is a word, e.g. "WIDOW". There is another puzzle using scrabble tiles they should solve before. The solution is to go back, look at the scrabble tiles and get the numbers assigned to the letters from the word.
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Matha series of simple equations and the last one is quite complex an...
There is a series of simple equations and the last one is quite complex and without an answer. The numbers are here but there are pictures of fruits instead of math symbols (like "-", "+", "x", etc.). Players have to understand which fruit corresponds to which symbol on the easy equations to solve the hard one. Example: " 3 [APPLE] 2 = 6″, " 64 [BANANA] 8 = 8″ and " 654 [APPLE] 2 [BANANA] 4 =???". ELECTRONIC PROPS 275 Products MOBILE ESCAPE GAMES 7 Products FULL GAMES 2 Products SCENARIOS 10 Products PACKAGES 9 Products SOFTWARE 1 Product ACCESSORIES 65 Products Doors and passages 4 Products Hint systems 2 Products
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Matha quite difficult math problem (with multiplying and dividing big...
There is a quite difficult math problem (with multiplying and dividing big numbers) and players need to use a calculator. The tricky part is that there is a calculator, but it is missing 1 or 2 numbers. What they need to do is to go around it, adding and subtracting numbers to get the missing ones (e.g. the equation is "2345 x 987" but there is no "5". The answer is "2344 + 1″ first and then "x 987").
10
MathA combination for the lock is presented with a couple of geometri...
A combination for the lock is presented with a couple of geometric shapes. Each shape indicates a number of their sides (and the circle would be for "0").
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MathHardcoreUnleash your inner psychopath and make a really hard math problem...
Unleash your inner psychopath and make a really hard math problem that has to be solved without any help (not even a pen with a piece of paper). After solving the problem, players can open a chest with a key to another room and… a calculator. And there will be no more math problems.
00- MMath
Arithmetic Lock Clue
Room details become numbers in a short calculation. Solving it turns observation into a combination lock code.
00 - MMath
Calculator Upside-Down Word
Players solve a calculation, then turn the calculator upside down to read the answer as a word.
00 - MMath
Cash Register Price Code
Prices shown on a retro display must be summed, ordered, or filtered to produce a lock combination.
00 - MMath
Coin Year Sequence
Coins are ordered by year, value, or size, and hidden markings on them spell the next code.
00 - MMath
Color Block Quantity
Players find and count specific colored blocks to build a numeric combination.
00 - MMath
Correct Container Count
Several containers hold different quantities. The container with the target count contains the usable key.
00 - MMath
Count and Calculate Code
Players count repeated room features and combine the totals with a simple formula to get a lock code.
00 - MMath
Elapsed Time Lock
A short story gives start and end times, and the elapsed minutes become the lock code.
00 - MMath
Jewelry Color Count
Fake gems are counted by color, and the color order on a lock turns those counts into a combination.
00 - MMath
Math as Lock Ingredient
A light calculation turns collected clue values into a code. The math supports the story instead of standing alone.
00 - MMath
Measure the Colored Strings
Different colored strings have lengths that map to digits. Players must find a measuring tape and read the colors in the hinted order.
00 - MMath
Measured Jug Lock
Jug capacities become a math puzzle where only a specific sequence produces the required measurement.
00 - MMath
Money Total Combination
Players count the money in a purse or wallet and use the total as a safe combination.
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