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Showing 921 to 960 of 1314 puzzles
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Create a hidden bookcase door that requires pulling the right boo...
Create a hidden bookcase door that requires pulling the right book or a nearby wall sconce to open it.
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Create a hidden door that can be found if players feel a draft co...
Create a hidden door that can be found if players feel a draft coming through the cracks around its edges; this may require holding up a lit match or lighter to see where the flame wavers.
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Create a hidden door that is only visible by the light from the n...
Create a hidden door that is only visible by the light from the next room seeping through the cracks around its edges. Players cannot find it unless they turn off the lights.
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Create a room in which the floor is a sliding tile puzzle
Create a room in which the floor is a sliding tile puzzle. Players must first figure out how to move the tiles, then solve the puzzle.
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Create a room that can only be accessed by climbing into a large...
Create a room that can only be accessed by climbing into a large drawer and being pushed through the wall by the other players.
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Create a room that is a lifesize version of a board game board
Create a room that is a lifesize version of a board game board. Players must act appropriately as pieces on the game board to reach the "end space," i.e, the other side of the room.
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Create a room with various types of tiles on the floor and a lock...
Create a room with various types of tiles on the floor and a locked door on the other side. If players simply walk across the room, nothing happens. Players must get from one side of the room to the other without stepping on certain tiles or stepping only on the correct sequence of tiles to unlock the door.
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Create an "X marks the spot" puzzle in which players can only see...
Create an "X marks the spot" puzzle in which players can only see the answer they're looking for if they stand directly on an X.
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Design a desk drawer or trunk with a secret compartment and hide...
Design a desk drawer or trunk with a secret compartment and hide something in it.
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Give players a brief glimpse of a scattered set of objects or a p...
Give players a brief glimpse of a scattered set of objects or a picture with multiple items in it. Require players to remember as many of the items as they can later in the game, [Note: Make sure you provide a clue that lets players know their memories will be tested later or allow them a second chance to view the items.]
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Give players a locked door with a key in the keyhole – but on the...
Give players a locked door with a key in the keyhole – but on the other side. In order to get the key and unlock the door, players must slide something flat, like a piece of paper or a mat, under the door so it sits below the doorknob. Then they must poke something into their side of the keyhole to push the key out, so it lands on the flat object. They can then retrieve the key by carefully pulling the flat object back to their side of the door. [Note: With a puzzle like this, you must have a backup solution prepared in case the players push the key out without something there to catch it. Unlike a video game, where players can recognize that they missed a step and go back to try again, in real life, once the key is on the floor in the next room, the first solution will never be possible again.]
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Give players a two-way radio to communicate with a commander or e...
Give players a two-way radio to communicate with a commander or extraction team. They must figure out the right password in order to get a useful response.
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Give players an object they need to complete a task in another ro...
Give players an object they need to complete a task in another room, but make it impossible to carry it through the door (for example, the door could lock every time they approach it with the object in their hands). Players must find an alternate way to move the object to the other room, such as crawling through a narrow vent or a filthy crawlspace under the floor.
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Hide a clue inside a fortune cookie
Hide a clue inside a fortune cookie.
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Hide a key in a drain
Hide a key in a drain. Players must use a magnet attached to a piece of wire to retrieve it.
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Hide a message in a snote
Hide a message in a snote.
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Hide a message in the underside of an umbrella
Hide a message in the underside of an umbrella. [Note: Another way to add immersion would be to give players "bad luck" once they've opened the umbrella to get the clue.]
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Hide a message using a red reveal technique
Hide a message using a red reveal technique.
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Hide a message within the image in a painting
Hide a message within the image in a painting.
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Hide a secret door in the back of a fireplace
Hide a secret door in the back of a fireplace. Players must crawl through the fireplace to go through it.
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Hide an object inside a skeleton's "stomach," as if it had once b...
Hide an object inside a skeleton's "stomach," as if it had once been swallowed. Players must unbutton the skeleton's shirt and reach between its bones to retrieve the object.
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Hide plastic Easter eggs or other objects that easily break open...
Hide plastic Easter eggs or other objects that easily break open around the room. Place slips of paper with message fragments inside them. Players must find them all to complete the message.
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If appropriate for your theme, write coded messages in fictional...
If appropriate for your theme, write coded messages in fictional alphabets.
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If players blow powder on a button keypad, the powder will stick...
If players blow powder on a button keypad, the powder will stick to the buttons that have the most oil on them.
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If you have a prison cell or enclosure with bars players can reac...
If you have a prison cell or enclosure with bars players can reach through, require players to reach through and unlock the door backwards using a mirror.
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Include a pet door and allow players to hear a cat or dog "outside
Include a pet door and allow players to hear a cat or dog "outside." If players push a bowl of cat or dog food through the pet door and wait, they'll find that the food is gone and in its place is a collar with a note attached when they retrieve the bowl later.
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Include key pieces of information in conversations carried on by...
Include key pieces of information in conversations carried on by actors (or a recording of actors) on the other side of a door or wall.
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Inform players that they have a limited amount of air
Inform players that they have a limited amount of air. Require them to make it into another room within a certain amount of time (depending on the complexity of the puzzles in the first room, this could be anywhere from 15 to 45 minutes) or they forfeit the game.
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Leave a blank notepad on a desk
Leave a blank notepad on a desk. Players must scribble lightly with a pencil on the top page of a notepad to reveal the note that had been written on the page above it.
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Let players know there is another prisoner in the next room
Let players know there is another prisoner in the next room. Have the prisoner send them messages using tap code. [Note: Many players will be unfamiliar with this code. Make sure you provide a key to deciphering the messages and let them hear any critical messages enough times to solve the puzzle.]
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Lock each player in a separate room with its own set of puzzles
Lock each player in a separate room with its own set of puzzles. Once players escape from their private rooms, they must all work together to escape the central room. [Note: A game like this can allow for repeat visits, since each individual room has a unique set of puzzles.]
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Make a clue part of the design on the floor or carpet, so it can...
Make a clue part of the design on the floor or carpet, so it can only be read if players climb on a ladder or otherwise view it from a high vantage point.
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Make the back panel of a closet a door that opens when another ta...
Make the back panel of a closet a door that opens when another task is completed in the room; players must return to the closet to realize it has opened.
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Make the first puzzle the players must solve figuring out how to...
Make the first puzzle the players must solve figuring out how to ask for hints. Players must successfully interact with the game master to complete the task.
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Or, similar to Item 36, program a desk drawer to remain locked un...
Or, similar to Item 36, program a desk drawer to remain locked until players knock on the right spot on the desk surface.
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Place a computer or tablet in the room that takes players to a ro...
Place a computer or tablet in the room that takes players to a room-specific website you've created. Place clues in the website text and images.
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Place a dispenser (such as a cigarette, soda, or snack machine) i...
Place a dispenser (such as a cigarette, soda, or snack machine) in the room that contains something players need (for example, a bottle of water to use in another puzzle). Players must find a coin or slug to access the object. Alternately, players must find another way to access the object. [Note: Make sure the machine is bolted to the floor to prevent players from accidentally pulling it over on themselves while trying to get the object out.]
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Place a whiteboard or chalkboard in the room with notes or equati...
Place a whiteboard or chalkboard in the room with notes or equations all over it. Players must erase the chalk or dry erase ink from the board to reveal a message written in permanent ink.
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Place an ancient research diary (à la Professor Jones' diary) in...
Place an ancient research diary (à la Professor Jones' diary) in the room. Hide cryptic clues throughout the notes scribbled within.
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Place instructions somewhere in the room, but rip off the bottom...
Place instructions somewhere in the room, but rip off the bottom section, so the instructions are incomplete. Hide the bottom section as a charred piece of paper that falls from the chimney if players open the flue in the fireplace (as if someone tried to burn the paper, and it flew up into the chimney before it was completely destroyed).
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