Memory
19 puzzles in this category.
- MMemory
Colored Launch Lights
A sequence of colored lights gives the launch code after players repeat or record the order.
00 - MMemory
Guide Step Ordering
Escape-room creation steps are shuffled, and players order them to reveal a hidden message.
00 - MMemory
Ordered Button Sequence
A clue gives the order for pressing several buttons or selecting several items. The sequence is long enough to require teamwork or notes.
00 - MMemory
Scanner Calibration Sequence
Players follow a calibration pattern before the scanner accepts the final hand placement.
00 - MMemory
Sequence Puzzle Controller
A controller presents or expects a sequence that players must observe, remember, and repeat correctly.
00 - MMemory
Sequencing Game Clue
Cards or events must be placed in the correct order before their first letters or numbers form a code.
00 - MMemory
Timed Reset Challenge
If players wait too long or enter the wrong sequence, the controller resets and the team must try again.
00 - MMemory
Twist Sequence Input
Players perform a specific rotation sequence on a twisty object, turning moves into a hidden code input.
00 - MMemory
After solving a puzzle in a bunker-themed room, there is a voice...
After solving a puzzle in a bunker-themed room, there is a voice message with a short story about the Third World War. The message is about cities destroyed in a couple of different battles. Players have to memorize them and then press the right buttons on the map with those cities (among other cities that were not mentioned in the voice message).
00 - MMemoryParts
a map with LED buttons near some important places
There is a map with LED buttons near some important places, e.g. big cities on the map of the US. There is a long sequence (8-10 blinks) of lights turn on for a second, one after another. After the sequence ends, players have to repeat the sequence.
00 - MMemory
a repeated vague message coming from a small speaker at the begin...
There is a repeated vague message coming from a small speaker at the beginning of the game. At first, players do not know what it means but later on, the information is the key to solving a puzzle.
00 - MMemory
There are at least two sections of the room
There are at least two sections of the room. After pushing a button in one of them, in the second one, there is a sequence of lights in different colors. Players have to memorize them and repeat the sequence on colored buttons back in the first section of the room.
10 - MMemoryParts
a dead person (mannequin) in the room
There is a dead person (mannequin) in the room. Next to him, there is a digital voice recorder. He recorded a message about his organs failing one after another. At the end of the recording, he mentions a miraculous medicine in a syringe. Players need to find the syringe (without a needle, but with RFID at the end) in his bag and put it to the specific organs on the mannequin in the order from the recording.
01 - MMemory
In a horror room, there is a demonic doll that activates at some...
In a horror room, there is a demonic doll that activates at some point and plays the voice file about eating different fruits and body organs. Players have to memorize them, find those things and place them near the doll in a specific order.
00 - MMemory
After solving a puzzle, there is a short video played on a screen...
After solving a puzzle, there is a short video played on a screen in the room. It's a strange recording with many distortions. Some of the frames show parts of a combination needed for a lock. Players have to watch it closely and remember each number to get the whole combination.
00 - MMemory
an old TV set in a room
There is an old TV set in a room. At some point. it turns on and shows a couple of channels one after another. In those 5-seconds bits there are some numbers, e.g. a weatherman says "it will be 25 degrees!", and then some chef gives an instruction to "boil eggs for 5 minutes", and the last part is a piece of news about a serial killer that "killed 18 people in just 4 days". The whole password would be "25-5-184".
00 - MMemory
Every 5 minutes players hear a short melody consisting of 6-8 notes
Every 5 minutes players hear a short melody consisting of 6-8 notes. At some point, they open a section of the room with a keyboard or a piano. They have to repeat the melody. If they do not remember it, they have to wait for another time the melody is played.
00 - MMemory
a mastermind-like puzzle, where players have to input a 4-color code
There is a mastermind-like puzzle, where players have to input a 4-color code
00 - MMemoryHardcoreParts
traveling back in time
Players are traveling back in time. After pushing a start button, a big clock on the wall activates and its hands start to turn fast. They stop for a couple of seconds three times and then they keep on turning. Players have to memorize those three positions and enter them into a keypad stylized for a part of a time machine. That's it! Those are 200 Escape Room puzzle ideas you can use however you like. Share it with other Escape Room owners who struggle with designing new puzzles and read our tips for making Escape Rooms on a budget. Together we can make the best Rooms in the world!
10